Video Game Systems Market Growth, Forecast to 2024

Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-perform, interactive appliance whose primary set sights on gone associated with a television is video gaming. Examples are all along Sony's PlayStation 4 and Microsoft's Xbox One. A video game handheld is a self-contained unit when the similar endeavor, even-even though not requiring a sever television.

Examples entire sum Sony's PlayStation Vita and Nintendo's Switch, even though the latter can as well as be docked to battle as a console. Devices such as smartphones, tablets, or personal computers on speaking which video games can be played are not included in this puff definition.

Consumers in the video game systems state generally ensue less under two categories: "core gamers" are effective adopters of the latest advances in gaming and value tall con-encounter and "casual gamers" who enjoy some games and online experiences, but are satisfied by now using their current system for its entire useful lifetime and will often be satisfied taking into consideration forgive-to-performance casual games and mid-core games just more or less the subject of their tablets and smartphones.

Research Scope

This impression perception covers the subsequently:

Global pay for trend analyses, including ventilating drivers and restraints.
Detailed unit shipment forecasts for the unmodified media streaming devices minister to.
A competitive landscape, in terms of major participants and ventilate portion analysis.
The base year of this video games systems perception is 2017, behind forecasts admin happening to 2023. The research highlights key trends impacting the global video game systems permit and outlines remote implications.

Research Highlights

The overall video game systems look continues to be defined by three key vendors - Microsoft, Nintendo, and Sony. Sony's herald part grew consistently anew the p.s. several years, driven by the ongoing carrying out of the PlayStation 4 and continued allegiance for the PlayStation 3. Microsoft battles Sony in terms of technical specifications, although trailing significantly in terms of unit sales and utter deployment. Absent significant upgrades to their consoles until 2017, the unlimited look around dipped in 2015 and 2016.

We expect sales to recover in 2017 as growth consoles malleability to on flavor from Microsoft, Nintendo, and Sony, coupled taking into consideration augmented online experiences and rushed price competition. Looking treaty as soon as, we anticipate an overall declining statement in the midst of surges in years of auxiliary console releases or massively popular subsidiary games.

Key Conclusion

The author expects unit shipments for the video games systems assert to accumulate less from 35.6 million in 2017 to 23.7 million in 2023, at a compound annual partner rate (CAGR) of -6.5 percent on the summit of the predict times. There are indications that accretion will decline as products upon the state are currently "to your liking" for many consumers until newer television technologies become more widespread across the globe, compelling games require hardware upgrades, and/or eSports, gameplay streaming, and virtual reality gaming bring more attention to the market.

Key Topics Covered:

1 Executive Summary

2 Introduction

3 Drivers And Restraints-Video Game Systems Market

4 Forecast And Trends-Video Game Systems Market

5 Market Share And Competitive Analysis-Video Game Systems Market

6 Growth Opportunities And Companies To Action

7 Conclusion And The Last Word

8 Appendix

Companies Mentioned

Sony
Nintendo
Microsoft

Comments